Year of the Tiger

Az's attemtped kidapping

We come out of the dress shop after getting Az’s dress, to find ourselves surrounded by teiflings. We killed all but two, the the city watch came and detained us for questioning. We explained, and the guard lets us go, taking the two that are unconscious, promising to send us a report on the interrogation of the bad guys.

xp: 500

Serena and the Dragonborn conclusion

The Party is reluctant to attack Serena and her friends so Loof stays and the rest go to town to see if they can make arrangements for the hobgoblin lands.

They run into a group of 300 dwarves on the way to clear out the mines. They bribe the captain to go slow.

The Prince had given them for training the populus of Haarlem. So they need to talk to the Princess of Buckwall about the land she is not there and Luna roughs up the steward trying to get information. He sends them to the Vizer they try and intimidate him he is not intimidated. They then find out that the our party has some property comming to them and for the cost of part of there land they can get part of the land that has a mine and water. However they need to make a deal with the opera lady to spend some time with him. She agrees. The party rush back to tell Serena.

The dwarves are getting bored, Luna offers them her supply of liquor they start to party.

The dragonborn agree to move if they can by the land arround their parcel. Back to neqociate with Az’s father the Judge. He agrees, lets Luna raid his wine cellar. The princess is angry about the treatment of her steward. Luna and Peralee placate her with some of Luna’s wine. They head back to the mine and Serena agrees to move out. So the situation was resolved without anyone being killed or injured. This was good because Loof and some of the rest of the party were ready to leave the problem to the dwarves.

Exp 813

Serena and the Dragonborn

We continue to search the mines, come to a girl who only speaks broken common. We try to figure out to where she is living and where her people are.

Pear goes around Serena, and sees dragonborn burning sahaguan corpses.

We start to leave the mines and only to see two dragonborns building a 4foot wall. Serena is leading them to build the wall. We report to the dwarven council and they send us to either remove them or exterminate them. we go back, with translation spell thingy. Spell doesn’t work. We try to convince her to move to another place, she holds her place.

Clearing the Caves??

We find a dragonborn warrior in the caves we are able to communicate in broken common. We try to tell her she needs to get out of the mines. No luck. We return and report to the Erathren council. They tell us to try and get them to move or to remove them they are in the most productive part of the mine. We return to the mine Thoradin performs a comprend languages ritual after Trots gets her to speak. Talking is still pretty difficult they are not going to move. We are probably going to have to force them. Some of the party are reluctant.

Clearing out Caves

Trotz hears a ruckus and a call to arms. He goes to investigate. There are 7 wagons filling the court yard, and chaos. The wagons are filled with wounded and dead dwarves. His is told to report to the Lord General. The place is busy with messengers and reports. The lord suggests Trotz take the group to beat up the Sahuagin in the caves.

We get there and start fighting.

We beat them and then find the next group in the cave.

XP: 780 and an action point

Saving Dawn

We go through the portal, come to a room with no windows and one door. We try to break it down using axes, fire and ramming it down. Loof gets attacked by a spider. We open it only to find a corridor which goes down about 20 feet and it branches into a T at the end. Loof explores only to find that the corridor goes down father. Loof knocks on the nearest door, hears a whimper. Loof opens the door, similar room that we were in, with a small girl (11-12) inside. She speaks broken elven We go with the girl down the other corridor, which has a steel door at the end. The window in the door shows a brightly lit room with other doors and another corridor. We look for a way to open the door. We open it using a pick. The room is circular. Two new doors and a passageway.

We go through the door on the left, close door behind us. We listen for 10 minutes, 8 soldiers come through, half go through the first door, four stay behind. They are human wearing heraldry we don’t recognize, well dressed for soldiers in grey and black. While the guards keep watch over the doors, we decide to explore the corridor. We knock on one of the doors, a hungry prisoner responds, the other door is empty. We use the ritual that Lurg gave us to try to get home, we take the little girl with us. Only to find that that we’re back into the same room that we came into through the first portal.

We send message to Lady Garrett: Do you know these people (images of soldier signia) what is the address to Harlem. We are trapped (image of prison cell) Have no portal address to get out.

While wating for reponse, another garrison comes by and goes down the two other doors.

Haraldry is unknown. Where are you, how did you get there? Can’t you do the simplest task? (address)

The troops come back and talk. They are very confused. The first troop goes back away and the second troop replace them.

We do another portal in the little girls cell and appear in a garden in Harlem. A gardener is very startled. WE go in and is later followed by Lady Garret who looks tired. Loof fills her in. Lady Garret says she thinks the girl’s language is Supernal. We try to figure out where the girl (Dawn) is from, but she only says she was around Fey Wild WE go to the field previously known as tavern Luna goes to her High priestess and talks to her about Dawn. We bring the girl to the high priestess, then they go off to another room. She comes back and informs us that they are going ot take care of her. WE find out that Dawn is the daughter of the Raven Queen. The high priestess is hiding stuff still, and wont tell us even if we confront her. Loof: “Ha! Now it’s our turn to not say everything” We leave the temple. The town is crazy, in preparation for the wedding Loof talks to his girlfriend for information. Thor goes to the orphanage where he was raised. Trotz goes to the temple of Arathis for info Luna goes to the arcane college, talks to the crazy book guy and head master. Birel talks to her uncle, sees if there is any thing. Father is there, drinking with Uncle.

Wasted Session?
Loof makes a speech on how he disapproves on the tactics the group used on the previous fight. Lurg talks to us. If we go to the portal, we would be facing Aria, one of the champions of the underworld, “a force to be reckoned with.” Room with portal, then room with chapel. 30-40 followers. Few other rooms. Lurg tells us to see his uncle in town, the antique dealer.

We decide to go to town. We buy the spells/scrolls. Thor meets blacksmith for his masterwork. We go to the local taverns to get info on Luna’s brother Apollo. We decide to look for the ‘sword of justice’ to give to the judge.

We send a message to Lord Garrett:” Portal Address for cudgel found; lady aria= trap suspected. Prefer to seek sword or crown. Any leads? Please advise.”

He responds:”Send future correspondence to wife (irritation). Cudgel safer than sword (heavily fortified mountain pass), crown location unknown. See resort for gold (symbol of golden safire), sword address to follow (address included). Please don’t be late (chopping block)”

Lord Garet sends us gold ( we each get 1071), and a note to spend wisely. Loof gets a map. And we get a portal address for the town, part of Exile. We go to the other merchants and ask for any other portal scrolls/ spells.

Wizards Tower 2nd floor

The door to the upper floor was locked. Perilee openned it but it was blocked by a body Trots and Thor failed to push the door open, Luna riearia broke the door down. We all got crowded in the stair well Luna managed to pick the lock on the upper door, the door opened out so we all had to shift down the stairs to get it open. We move into the room there was a 6’ 6” human who proceeded to beat us up with his fists. Knocking Loof down the stairs knocking him unconcious and almost killing him. Azkadellia was knocked through the hole in the floor almost killing her. Thor and Luna finished him off. We then went arround to see the Drow with the Cudgel of Ordered Chaos disappear into a portal and a paper float down with a portal address on it.

250 exp no loot

Going South - Wizards Tower First Floor

The wedding ceremony has been planned to be in 1 month.

The party was contacted at the Prince’s palace by Lord Garrett’s wife Lady Garrett indicating they thought it was time for us to head south after the Cudgel of Ordered Chaos as they had booked passage on a ship for us that was leaving the next day. The trip south was uneventful, though the crew were terrified of us. We arrived at Exile about six days later. We found out about a wizard’s tower to the south rumored to have the Cudgel. We were told to go away by the door knocker. We opened the door and were attacked. After a short battle the remaining enemies went upstairs with us in pursuit.

Exp 300

Matchmaker Matchmaker...

We are all now very drunk, and in our field of posies. A messenger finds Az and tells her that the prince requests her presence. We follow her. The castle is in total chaos. We find out that the boss has demanded the ‘rule of 9’.
Rule of 9: the man in charge of the city must have a council of advisers. Depending on his position, if he is the emperor, he has to have 9 advisers, if he is the king, he must have 6 advisers, the prince must have 3 (6+3=9).
The boss has demanded that the prince must have 3 advisers, one from each class. The prince has asked that we chose two of the ‘advisers.’ The advisers must also be the his wives. Az is not happy about this.
Prophesy: book of confounding puzzles, made over the last 10, 000 years, don’t always make sense. “The learned one will fail again”

“The rule of nine applies to him,
The cobbler and warriors daughters
the son of twelve, a wild one, a prince.
bring about unusual events

the final days, the lost cause,
the lives of many, two to choose
the bastard and the tiger’s pawn.
the laughing stock of soldiers gone

The learned one will fail again
as across the room the sun doth darken,
and ancient pact brings sudden glory
to an all too recent painful story”

Princess Taria and Candace are the ones the group chooses.

500 experience


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